Shop Mobile More Submit  Join Login


Submitted on
May 25, 2008
File Size
746 KB


10,058 (6 today)
71 (who?)
2,469 (1 today)
Glass Shader Presets for Daz Studio by MorganRLewis Glass Shader Presets for Daz Studio by MorganRLewis
A set of colored glass shader presets for DAZ|Studio. These can take a while to render, depending on object size and complexity, but can be worth it in some situations. 24 colors are included, hitting some of the basic colors and some common glass hues. Others can be created by dialing the diffuse setting, of course.

Because these are presets for the DS default shaders, they will work in any version of Daz Studio from 2 through 4 without modification.

Note that for these to look their best they need something to reflect and to be seen through the refraction. Also, the raytrace depth setting while rendering needs to be reasonably high (at least 4, I usually go for 6) or Weird Things will happen.

Addendum: You can set the index of refraction to different materials by using the Refract-O-Pack:…

May be used for commercial and non-commercial images, but may not be redistributed without my express written permission.
Add a Comment:
deslea Featured By Owner Aug 23, 2014  Hobbyist General Artist
Thank you!
MorganRLewis Featured By Owner Aug 24, 2014  Hobbyist Digital Artist
You're welcome. Hope they prove useful.
portisHeart Featured By Owner Aug 19, 2014  Hobbyist Digital Artist
thanx a lot! :) - simple good glass shaders are hard to come by, don't always need bumpy-creamy-multicolored artsy stuff ^^
Eiwynn Featured By Owner Jun 15, 2014
thank you :)
TwoDads101 Featured By Owner Mar 28, 2014  Hobbyist Digital Artist
Thank you, I just love shaders. Will do a few renders at send you the links.

Cheers dance 
Tramp-Graphics Featured By Owner Mar 20, 2014  Professional General Artist
You weren't kidding about the render times. This piece… took over 60 hours to render, mainly because of the glass enclosure of the shower, and the water (both of which I used your shaders on). The wait was worth it though. I'm also using them on the lenses and bulbs of the headlight, taillight, and turn signal lights on a motorcycle model I made, and am trying to figure out how to make them really light up.
MorganRLewis Featured By Owner Mar 20, 2014  Hobbyist Digital Artist
The reflections in the tiles would have had a significant impact on your render time as well.  All in all, it's pretty impressive that your computer was able to handle it all in one go, even if it did take 60 hours.

With the motorcycle lights, you might try putting a point light inside the light, with a reflective background and glass in front.  Alternately, there are some shaders in the UberLight package for DS that are designed for glowing surfaces.
Tramp-Graphics Featured By Owner Mar 20, 2014  Professional General Artist
Yeah. the point light (actually linear point lights) and a spot light (for the headlight) with the reflective surface and glass lenses were what I originally had, even for the bulbs themselves. I'm currently trying Uber Area light surfaces on the bulbs' surfaces to see if that helps.

As for the render of Tommie in the Shower, the Super Shine Shaders don't really have the long render time issues, probably because there's no transparency involved.
Valorie13 Featured By Owner Sep 29, 2013
Thank you.  Can never have too many shaders.
MorganRLewis Featured By Owner Sep 29, 2013  Hobbyist Digital Artist
You're quite welcome. :)
Add a Comment: